This abilities-based first-person shooter design reminds me a lot of an improved Shadowrun. Once the Matoko player that was running the invisibility ability loses it, one of the other two could then activate their invisibility, keeping all three players invisible for a long time. Should three Matoko players coordinate, they could have only one person activate their invisible camo at any time, so the other two can then borrow that ability.
This has the potential to create some interesting team strategies. Any friendly players standing near another that has activated their special ability can also download, activate, and use that ability for a short amount of time.